M3A Labs / Vortex Shift / Guide

Boss Guide

Every few levels the core fights back. Boss levels don't have a gem quota. Instead the boss has an HP core, and your gems become charged: each gem you collect fires a bolt into the core for one damage, and Prisms and Pulses hit for three. Empty the core to win the level and your whole score gets a boost: +20% for your first boss kill in a run, +30% for the second and +40% from the third onwards.

Tier one

These are the first bosses you'll meet, one per boss level, in random order.

BossPattern
THE WARDENLaunches seeker mines that crawl along your orbit toward you. Outrun them or blast them.
THE VORTEXPushes gems away from your ship - chase them down before they drift out of reach.
THE OVERSEERWarps time faster and charges blasts that detonate your whole orbit - never stand still.

How to fight them

Tier two: PRIME

Later in the run the same three come back as PRIME versions, lit from below in their complementary color. In the in-game Codex each one stays locked until you've fought it.

BossPattern
WARDEN PRIMEThe Warden reborn: faster seekers, and more of them on the hunt at once.
VORTEX PRIMERepels gems harder and fires expanding shockwaves - hop rings as the wave passes through yours.
OVERSEER PRIMEWarps time harder still - and charges TWO orbits at once.

The final boss

BossPattern
THE SINGULARITYThe last light. It wields the stolen powers of every fallen boss - and bends the orbits themselves.

THE SINGULARITY is bigger, bright white, and uses the stolen powers of the three bosses one at a time. Its body changes color to show which one it's using: seekers, shockwaves or ring detonation. Every so often it also warps random orbits into flux orbits, which reverse your direction, and later turns them back to normal. Its core is tougher than any other. Beat it and the run ends in victory with a +100% score bonus. That's the real ending of Vortex Shift, and it also unlocks the SINGULARITY SLAYER achievement.

A few general tips

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