M3A Labs / Vortex Shift / Guide

Run Upgrades (Perks)

Every time you clear a level you choose one of three random upgrades. They last until the end of the run and most of them stack, so each run slowly turns into a build. The picks you make on levels two and three usually set the direction: a tank, a magnet, a combo machine or a walking bomb.

UpgradeCopiesEffect
REINFORCED HULLup to 5+1 max hull, and repairs you to full.
PROSPECTORup to 5Gems are worth +30% score (stacks).
TRACTOR BEAMup to 3Wider collection radius (stacks).
COMBO STABILIZERup to 3Combo lasts 2 seconds longer before resetting (stacks).
DAMPENERSup to 3Orbit speed −8% - everything gets easier to dodge (stacks).
AEGIS PROTOCOLup to 3Start every level with a free shield charge (one per copy owned - stacks).
OVERCLOCKup to 2Chrono and Magnet power-ups last 50% longer (stacks).
EFFICIENT COREup to 3Level gem quotas reduced by 15% (stacks).
MOMENTUMup to 4Passive survival score +50% (stacks).
PHASE CLOAKup to 4Immune to mines for 0.25 s after a ring switch (+0.15 s per stack, recharges 3 s between uses).
LUCKY CHARMup to 3Special power-ups appear 20% more often (stacks).
PULSE ECHOup to 2Losing hull detonates every mine on your orbit (+100 score each, stacks).
ABILITY COOLANTup to 3Your ship ability cools down 10% faster (stacks up to 3).
GEM DETONATORonceCollecting a gem detonates the mines right next to it (heavy mines resist).
SHIELD REPRISALonceWhenever a shield charge breaks, a free Pulse detonates every mine on your orbit.
GRAZE CLOAKup to 2Every graze grants 0.3 s of mine immunity per stack.
FLOW STATEonceWhile your combo rank is S or higher, orbit speed −15%.
STATIC CHARGEup to 2Grazes charge a battery: every 6 grazes become a shield charge (every 4 with 2 copies). EMP mines drain it.
CRITICAL MASSup to 2Every 10 gems you collect fire a free Pulse on your orbit (every 7 with 2 copies).
GRAZE FUSEup to 2Grazed mines blow up 0.8 s later, taking nearby mines with them. With 2 copies the blast is wider and breaks heavy mines too.
SALVAGE RIGup to 2Mines you destroy have a 25% chance to leave a gem behind (45% with 2 copies). Up to 2 gems per blast, 4 with 2 copies.
PRISM SPLITTERup to 2Prisms appear more often, and each one you collect throws gem shards onto the neighboring orbits (stacks).

A few builds I like

Two perks deserve a special mention. REINFORCED HULL repairs you to full when you already have the maximum, so picking it is never a waste. PHASE CLOAK stacks up to four times but needs three seconds to recharge between uses, so it rewards switching on purpose rather than spamming (see engine overheat).

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